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- IT CAME FROM THE DESERT
-
- Typed by THE DIGITAL DOG. Edited by PARASITE.
-
- SAVING YOUR GAME
- To save games while playing IT CAME FROM THE DESERT, you must initialize a
- disk before playing. The disk must be named DSAVE. See the owner's manual
- for your computer for instructions on initializing and naming disks. Each
- save game disk will hold one saved game. To save a game in progress, go to
- the location map. You may save your game by clicking on the SAVE GAME icon
- in the map's upper left hand corner. You will be prompted to insert your
- DSAVE disk into a drive. After your game has been saved, follow the
- onscreen prompt to insert your game disk into a drive.
-
- LOADING A SAVED GAME
- From the LOAD GAME screen (which follows the game's opening sequence),
- choose the LOAD SAVED GAME option. Follow the prompts to insert your DSAVE
- disk into a drive. After your saved game has loaded, follow the onscreen
- prompts to insert your game disk into a drive.
-
- PAUSING A GAME
- Press the left mouse button to pause the game. Press the left mouse button
- again to resume play. You may pause at any point in the game, even during
- arcade sequences!
-
- AFTER THE GAME ENDS
- If the game ends and you wish to play again, you must insert Reel 1 into
- the internal disk drive, then reboot your computer by pressing
- Control-Amiga-Amiga (CTRL-A-A, or CTRL-C=-A on some Amiga 500's)
- simultaneously. After playing IT CAME FOR THE DESERT, you should turn your
- computer off and wait about 30 seconds before attempting to boot another
- application.
-
- OVERVIEW
- A spin-off of the "giant bug" sci-fi films of the 50's and 60's, It Came From
- the Desert takes place in the desert town of Lizard Breath, California, a
- Community populated with the typical mixture of town folks mired in the
- backwater of cultural development. As the story evolves, you will become
- acquainted with characters like the sheriff, the garage mechanic, the hard
- boiled newspaper reporter, and an eerie gypsy fortune teller. All these
- people have one thing in common - they can panic with the best of them when
- the creatures show up.
-
- You, Dr. Greg Bradley, are a relative newcomer in town, a geologist who has
- come to study the mineral content of meteorite fragments in the surrounding
- desert. However, more than rock collections await in the desert as your
- wildest nightmares become scientific realities - giant ants who must be
- discovered and destroyed.
-
- The story begins at your small ranch house. You are being assisted in your
- studies by a local college student named Biff. You have also enlisted the
- help of a local prospector in gathering of meteorite samples.
-
- Recently back from a much needed vacation, you are anxious to survey the
- remains of a large meteor that crashed into a remote section of the nearby
- mountains the week before. The town folks are abuzz with speculation about
- the event.
-
- OBJECT OF THE GAME
- Your goal is to stop the ants before they destroy the town. You accomplish
- your mission by visiting locations, talking with people, obtaining
- information, collecting physical evidence, and surviving direct
- confrontations with the creatures while trying to develop a strategy for
- the town's survival. Ultimately, you must destroy the queen ant and the
- nest to bring rest to...
-
- LIZARD BREATH
- Life in Lizard Breath is like that of any dusty little desert town of the
- fifties. The townsfolk rise early, labor hard until the sun sets, and
- retire to bed early in the evening. Most places of business are closed
- after dark, so you must conduct your business during normal working hours.
- You are most likely to encounter townspeople at their workplaces, although
- it is not unusual to run into folks running around town conduction other
- matters of business. As in real life, you can interact with people by
- direct conversation or by telephone. You are also free to travel anywhere
- in town you wish.
-
- Your life will be affected by the actions of others as the story builds.
- Choose your allies carefully; it's not easy knowing who to trust.
-
- You are susceptible to all mortal weaknesses, such as injury and the need
- to sleep. Get plenty of rest each day, and always be on the alert for
- danger.
-
- TIME
- The story begins on June 1, 1951. With only 15 days remaining before
- disaster strikes, you must utilize every second available to prove the
- existence of the creatures to the townspeople, locate their nest and
- destroy the queen.
-
- Since the story takes place in a time-based environment, the clock starts
- ticking as soon as you begin the game. Approximately one minute of game
- time passes for each second of real time. To keep from losing precious
- time, plan each day's schedule carefully, making long trips only when
- necessary. Avoid travelling aimlessly from one end of town to another.
-
- CHARACTER INTERACTION
- The story uses a text-based character interface which allows you to think,
- act and react to a situations as if you are the leading man in a motion
- picture. The other characters in the story also act and react to their
- surroundings, and each character has his or her own human dilemmas to
- resolve as the plot thickens.
-
- As you character reacts to the situations taking place, his thoughts are
- displayed in a thought box. If a decision needs to be made, your available
- choices appear on a menu box. To make a decision, use the joystick to
- highlight the desired selection and press the button.
-
- Sometimes one of your choices will flash on screen. A flashing choice is a
- temporary situation that can be acted quickly. Examples of temporary
- situations include: phone calls, people knocking on your door, etc.
- Conversations takes place each time you encounter one of the game's
- characters. Your thoughts are displayed in the thought box. The other
- character's dialogue is displayed in a black conversation box at the
- bottom of the screen. Click the button as you finish reading the text
- displayed to move through conversations.
-
- TRAVEL
- Select GO TO MAP from the menu to see a large overhead map of Lizard
- Breath. All locations you can travel to are located on this map. You can
- scroll the map horizontally and vertically with the joystick to locate the
- place you wish to go. As you scan the map you see icon windows depicting
- each locale and the amount of time it takes to travel there from your
- current position. Once the desired location is highlighted, simply press
- the button to travel there. The clock automatically skips forward to
- reflect your travel time.
-
- PHONE CALLS
- If you are in a location where a telephone is available, you can make phone
- calls by selecting MAKE A CALL from the menu. After you select this
- choice, a directory of phone numbers appears. Move the arrow using your
- joystick to the desired number and press the button to select it. The
- operator appears and tells you if she can connect your call. (Note: The
- operator is also an excellent source of gossip!) If a person can be reached
- at that number, his or her face replaces that of the operator in the upper
- left window.
-
- SLEEP
- Everybody needs sleep - even you! In fact, you must sleep a minimum of 7
- hours for each 24 hour period in the game to have full control of your
- senses. To get some sleep, return to your home. Select the SLEEP option
- from the menu. To choose the number of hours you wish to sleep, move the
- joystick left or right until the desired number appears and press the
- button. You may sleep up to 24 hours at a time; however, choosing to sleep
- that much is unadvisable unless you intentionally want to advance time.
-
- In the event you fail to get your required amount of sleep, the chances of
- misfortune (falling asleep at the wheel, etc.) greatly increase.
-
- INJURY
- Lizard Breath has become increasingly edgy ever since the meteor hit just
- outside of town. Tempers flare more easily than usual, and paranoia runs
- at a fever pitch. With all this tension in the air there is a great chance
- you will encounter peril along the way. Luckily, there's a good hospital
- in town. If you should lose consciousness due to injury, one of Lizard
- Breath's Good Samaritans will drop you off at the local hospital.
- Unfortunately, while you're lying on your back you're not getting any
- closer to saving the town from monster-sized damnation. Which leads us to...
-
- HOSPITAL ESCAPE!
- Your stay in this hospital depends on the extent of your injuries.
- However, time is of the essence, and even minor wounds can put you out of
- commission for at least a day. Nevertheless, there is a way out. If you
- are stealthy and fleet of foot, you may be able to escape the hospital
- unnoticed (or at least unscathed).
-
- Your room is on the second floor of the hospital. To get out of bed, press
- the button. Use the joystick to move your character throughout the
- labyrinthine corridors of the hospital. Don't let anyone capture you - if
- you are grabbed by the hospital personnel or have your exit from a room
- blocked, you are strapped to your hospital bed and forced to accept
- treatment (jello for lunch, jello for dinner) for the duration of your
- stay. Avoid on-duty candystripers, doctors, and security personnel by
- walking out of their view. Duck into rooms when you see hospital staff
- approaching. If you've in a jam, hide under desks or operating tables by
- walking up to the hiding place. If you enter a room with an unoccupied
- bed, walk up to the bed and press the button. When the coast is clear,
- press the button to get out of bed and continue your escape.
-
- You may get to the ground floor by using either the elevator or the stairs.
- To open the elevator, approach the doors and wait for the elevator bell to
- ring. The elevator automatically drops you off on the first floor.
-
- To use the stairs, simply walk down them (there is no wait...just a little
- extra strain on the calf muscles).
-
- The action gets more intense on the first floor, as more hospital
- personnel learn of your escape plans and attempt to stop you. Look for the
- main entrance - it's your only way out of this medical madhouse.
-
- If you choose not to escape, but want to get out of the hospital, choose
- ACCEPT TREATMENT from the menu and the game will advance to the appropriate
- day.
-
- ESCAPE HINTS
- Wheelchairs allow you to move through the hospital corridors at a much
- faster rate than by foot. Locate a wheelchair by searching the hospital
- corridors during escape. There's bound to be one somewhere. To sit down
- in the wheelchair, simply touch it. Press the fire button to resume
- standing. Remember, you cannot go down the stairs while in the wheelchair,
- your health insurance policy doesn't cover suicide attempts.
-
- Beware of security personnel blocking exits to the hospital. You must use
- quickness and a little finesse to edge your way past these surly security
- studs.
-
- CREATURE STOPPING - PART 1: COLLECTING EVIDENCE
- To succeed in gaining support from the townspeople, the mayor, and the
- national guard, you must collect evidence in order to establish the nature
- of the creatures and their whereabouts. This information can be broken
- down into Background Information/Sightings and Direct Evidence. With
- enough information, you may be able to track down a creature part and get
- first-hand information.
-
- BACKGROUND INFORMATION/SIGHTINGS
- Initially, the evidence you collect comes by second-hand accounts of
- strange occurrences or unusual sightings. This information can be
- classified in three ways:
-
- 1. Sightings. Gather information from townspeople's stories of contact
- with the creatures.
-
- 2. Information on people with whom you come into contact. Learn the
- reputations of those you meet. Discover who is trustworthy and who
- isn't.
-
- 3. Information concerning natural events, weather conditions, etc.
-
- DIRECT EVIDENCE
- To convince the mayor into calling out the national guard, you must collect
- all four samples of direct evidence, Samples include:
-
- 1. A creature's track(s); example Plaster Cast
-
- 2. A recording of creature sounds
-
- 3. Creature fluids
-
- 4. A creature part
-
- If you are at a site where direct evidence is present, you will be prompted
- to decide whether you wish to collect the evidence. If you respond YES you
- automatically acquire that piece of evidence. After acquiring direct
- evidence, take it to the University Lab for analysis. Analysis procedures
- usually take one day, after which time the results can be received.
- Analysis results can be used to convince the mayor of the necessity to bring
- in troops.
-
- FALSE EVIDENCE
- Some events you hear about are real - others are imagined or fabricated.
- It is your job to sift through the evidence and decide which leads to
- follow. Some sightings could be staged events by those with ulterior
- motives. Other happenings may be coincidental or dead ends with logical
- explanations.
-
- CONCLUSIVE EVIDENCE
- If the evidence you collect is conclusive, you will convice the mayor to
- call a general alert. Based on your expertise in creature tracking (and
- his fear for his life), the mayor will appoint you in charge of a local
- task force designed to clear the community of the huger-crazed creatures.
-
- Using the police station as your headquarters, you must plan how to use your
- human resources (army, police, construction workers and townspeople) to
- fend off the attacking insects. The actual locations where you will send
- forces is depicted on a situation map you keep in the police station.
-
- THE SITUATION MAP
- Go to the police station and select SITUATION MAP from the menu (available
- only during general alert). An overhead map appears which shows each
- location in town. Ant icons appear at each location where the creatures
- are attacking. A red "X" marks appears at each locations where the ants
- have destroyed. A menu bar at the bottom of the screen displays your human
- resources. Move across the map using the joystick until you see the window
- for the desired location. Press the button down and move the joystick left
- or right across the bottom menu to select which category of forces you wish
- to utilize. Once on the desired icon, move the joystick up or down to
- transfer troops to and from the location. Icons representing army troops,
- policemen, construction workers and ordinary townsfolk appear at the
- location on the map, and the number of units sent is displayed in the
- location window. In order to commit tanks to a location you must assign at
- least two units of troops to the site. To exit the situation map and
- return to the police station, highlight the EXIT icon, release the button
- and press it once.
-
- If you choose to let your forces fight the ants without being present, the
- computer will determine who wins the battle based on how may ants were
- there and how many and what kind of forces you sent to the site. The
- computer tallies your gains and losses at the end of each day and displays
- the results the next day.
-
- CREATURE STOPPING - Part 2: Confrontation!
- Sooner or later you must meet the creatures face-to-face. In case of
- surprise attack, you always carry a loaded hand gun. However, with
- adequate preparation and support of the community, you may acquire
- additional weaponry and military support to assist you in the enemy's
- destruction.
-
- FACE-TO-FACE CONFRONTATION
- If you encounter a lone creature face-to-face, prove your prowess at
- sharpshooting. You are equipped with a specially designed .45-caliber
- magnum exterminator.
-
- USING YOUR SIDEARM - Move the joystick horizontally or vertically to aim
- your trusty peacemaker, and press the button to fire.
-
- Hints:
-
- 1. Watch where the bullets strikes and adjust your aim accordingly.
-
- 2. Attack the creature where it is most vulnerable. Remember - all
- monsters have an Achilles heel!
-
- 3. Learn to become a good marksman. Your ammo supply goes down with each
- creature encounter.
-
- If you engage in battle and are successful at killing the first creature,
- the scene cuts from point-of-view to an aerial map view of that location.
- The map view presents the features of the location, including mountains,
- building and vegetation. Various weapons may be available based on the
- current state of community alert. Press and hold down the joystick button
- to view your available resources for the battle. A resource menu appears
- at the bottom of the screen.
-
- THE OVERHEAD BATTLE RESOURCE MENU
- A number of icons are represented on the resource menu, including hand
- grenades, dynamite, tanks, and jets. Listed next to each icon is the
- number of units of that resource available. For example: If the box to
- the right of hand grenades show 10, you have 10 usable hand grenades.
-
- To select an item, move the joystick left or right until the desired
- selections is highlighted.
-
- HAND GRENADES/DYNAMITE - To throw a hand grenade or stick of dynamite, face
- the creature by moving the joystick and press the button. Time your throws
- right and you can destroy more than one creature at a time.
-
- TANKS - (available only during general alert) To enter a tank, move your
- character next to the desired tank and touch it. Ounce you have entered
- the tank, drive by pushing the joystick in the desired direction. Press
- the button to fire. Your shots will go in the direction your turret is
- facing. Rotate the turret by pressing the button down and push the
- joystick forward or back. Tanks have unlimited firepower, and are
- functional until they are either destroyed or the tank get overrun. Tanks
- not under your control will autofire at the creatures. Be careful not to
- run into a tank's field of fire. Shell shock is a sure way to win a trip
- to the hospital.
-
- EXIT TANK
- ^
- |
- Turret Fire Turret
- Left <-----Button-----> Right
- DOWN
- |
- V
- Exit Tank
-
- JETS - (available only during general alert) When the jet icon is
- selected, a crosshair cursor will appear at the left side of the screen.
- Use the joystick to move the cursor around the edge of the screen to
- position the jets' flight pattern. Jets will fly a straight pattern from
- the point you place the cursor to the opposite side of the screen.
- However, if you place the cursor in an upper or lower corner, the jets will
- fly a diagonal pattern from that corner to the corner opposite side of the
- screen. When the jets appear onscreen, press the button to drop bombs.
- You have unlimited firepower as long as the jets remain on screen. Since
- you have a limited number of strafing runs allowed to you jet squadron (as
- listed in the window next to the jet icon), you will want to use this
- resource only extreme circumstances. Be careful when calling an airstrike
- that you are not in the jets line of fire - it's hard to fight a war from
- your hospital bed.
-
- FLIGHT GAME (The Airborne Exterminator)
- It may be necessary to get a bird's eye view of the surrounding countryside
- in order to locate the creatures and their center of activity. To track
- the creatures by plane, select TAKE A FLIGHT when offered at Hilbers
- Airfield. An overhead aerial map view appears. Move your character (the
- little guy with arms) into the plane.
-
- TAKE OFF - Push forward on the stick until the plane start to move. Use
- the joystick to maneuver your aircraft, being careful to stay on the
- runway. Accelerate down the runway by pushing forward on the joystick and
- your aircraft will lift off when sufficient speed has been reached.
-
- FLYING - Once you are airborne, move the joystick forward to increase
- altitude and accelerate. Pull back on the joystick to lower altitude and
- decrease speed.
-
- FUEL GAGE - A bar gauge on screen displays your fuel consumption. Although
- you fly faster at higher altitudes, you consumer fuel at a faster rate as
- well. Monitor you aircraft's fuel usage and fly back to the airport when
- fuel runs low. If you stay airborn too long and cannot make it back to the
- airport on remaining fuel, you must try to crash land the plane elsewhere.
-
- LANDING - Before landing, decrease the altitude of your aircraft by pulling
- back on the joystick. Look for a smooth landing surface (preferably the
- airport runway) and ease the plane down gently by slowly pulling back on
- the joystick until the aircraft touches down. Once the plane has come to a
- complete stop, push the button to climb out. Failure to safely land the
- plane (crash! bang!) can get you an all-expense paid trip (courtesy of your
- insurance company) to the local hospital or a long walk back to town.
-
- CHEMICAL SPRAY - There is a strong possibility of sighting the deadly
- creatures from the air. Fortunately, your plane has a limited supply of a
- lethal chemical spray which may be used as a weapon against certain giant
- creatures (namely, the ones in this game!). Press the button while flying
- over the targeted creature to release a short burst of poisonous gas. Be
- frugal with your use of the spray, however, for the chemical tanks are
- easily depleted.
-
- CREATURE STOPPING - PART 3: ELIMINATION!
- To stop the creatures from overtaking the city, you must locate and destroy
- the queen ant, who is responsible for the reproducing these crawling
- creatures of doom. Using information you have gathered on the whereabouts
- of the creatures nest, find its hidden entrance and prepare to engage in a
- battle-to-the-death with the ferocious beasts below.
-
- INTO THE MONSTERS LAIR (The Nest Game)
- Once you have located the nest opening, you may proceed down into its murky
- depths. Equipped with a single load of timed explosives, a rope, and a
- flame thrower, you must defend yourself against giant guardian ants as you
- explore the netherdepths of the nest. Proceed carefully, as the nest is a
- labyrinth of twists and turns. If you lose your way, you will become ant
- food, and nobody will hear your screams as they echo through the deep and
- deadly tunnels far below the earth's surface.
-
- The queen ant rests in the deepest level of the underground nest. Once you
- have sighted the queen in her chamber, the timed explosives are
- automatically set and the countdown begins. Time is of the essence, and
- you must quickly escape the nest once the timer on the bomb starts ticking.
- If you fail to find the exit from the queen ant's level before the bomb
- explodes, you get to see fireworks as your body becomes a cascade of
- colorful flying parts (Yuck!). Unfortunately, they do not reassemble body
- parts at the hospital, so if the nest blows up while you're inside you're
- history. Game Over.
-
- THE LAST DAY
- If you haven't killed the queen ant before June 15, you must defend Main
- Street from an all-out ant attack. If you choose not to defend the town,
- the ants will destroy it and the game is over. If you succeed in
- destroying the first wave of ants it buys you more time to try and reach
- the nest and exterminate the queen. You must hurry, for eventually another
- wave of ants will attack Main Street. If you have not killed the queen by
- midnight on June 15, the game is over.
-
- TROUBLE IN TOWN
- The creatures are just part of the chaos in this crazy desert town. More
- trouble than you can shake a stick at awaits at every turn, and each new
- day promises added danger.
-
- FIREFIGHTING (or "How Not to Get a Permanent, Deep, Dark Tan")
- Sometimes the desert heat gets out of control. In case of fire, do not
- call 911 - Lizard Breath doesn't have a fire department. To cool things
- down, use your all-purpose fire extinguisher - excellent for quenching
- overcooked pot roasts, cooling overworked feet and drowning small apartment
- fires. Move the joystick to position the nozzle horizontally and
- vertically over the flames. Press the fire button to send a stream of
- water shooting at the rising flames. Attack the largest fires first,
- working your way down to smaller fires as time permits. If the fire gets
- out of control, you pass out (from smoke inhalation) and must recuperate at
- the local hospital.
-
- HINTS:
- Extinguish one fire at a time. Rather than trying to spray the entire
- room, concentrate on isolated areas, completely quenching the fire in one
- area before moving on to the next.
-
- If you spray an area and see no reduction in the flames, adjust your spray
- by moving the joystick and try again. If you are on target, you should see
- positive results with each spray of the fire extinguisher.
-
- KNIFE FIGHT (The Way of the Old West - and small forgotten desert towns)
-
- Some of the characters you encounter are easily angered, and may resort to
- violence with little or no provocation. In case of such incidents, you
- should know how to put your multi-purpose pocket knife to use.
-
- Stab
- ^
- |
-
- Duck Fire Duck
- Left <--- Button ---> Right
- UP
-
- |
- V
- Block
-
-
- Stab
- ^
- |
-
- Fire
- Fake <--- Button ---> Swipe
- DOWN
-
- |
- V
- Block
-
-
- THE GAME OF CHICKEN (Hellraising on the Highway)
- If you get caught in the right place at the wrong time, you may be provoked
- into a game of "Chicken" by the Hellcats, a trio of psychopathic roughnecks
- who rule the local roads. A modern descendant of the joust (made famous in
- medieval tournaments), "Chicken" pits two cars in a classic confrontation
- of speed and courage. At a given signal, the cars (strategically placed on
- opposite ends of a stretch of highway) accelerate towards each other at top
- speed until one car "chickens out" (thus the name Chicken) and leaves the
- road.
-
- DRIVERS - Push the joystick forward to accelerate. Move the joystick left
- or right to steer. Once you start forward, there's no slowing down or
- turning back.
-
- CHICKENS - You may press the button and steer right or left to maneuver
- your truck off the road if you sense the Hellcats aren't turning off.
- You'll save yourself a fortune in body repair (both yours and the truck's),
- but your vehicle will still be undriveable due to the ditches and rocks
- off-road (it's not a dune buggy!). It's a long walk to town, but it's
- better than being dragged to town in a body bag.
-
- BRAVE IDIOTS - If neither you nor your opponent leaves the road, you're in
- for one heck of a headache. The gut wrenching sound of metal on metal will
- fill the desert canyon as bodies of steel collide. Needless to say,
- meeting your opponents in this fashion ensures you a long stay in the
- hospital.
-
- HINT
- There is a way to scare the Hellcats off of the road. If you successfully
- do so, you will be able to continue to your original destination.
-
- End.
-